![]() ~BG2FIXPACK\SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v13 ~BGGRAPHICS\SETUP-BGGRAPHICS.TP2~ #0 #0 // BGT Extended Night and Baldur's Gate Map Fixes: v1.8 ~ BGT\ BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: v1.21 ~TP2_File~ #language_number #component_number // Component Name The top of the file is the 'oldest' mod 9.1 Windows binary on Windows 11 64bit Home and the GOG versions of BG: ToTSC and BG2: TOB classic. Thank you so much for this!!! Running the. ![]() I feel like I am on the cusp of fulfilling my greatest Baldur's Gate dreams, except for this little audio hickup. dll that is included with the Windows binary. The 32 bit version performs exactly like the. The 64 bit version doesn't load at all and GemRB switches to sdlaudio. Downloading OpenAL Soft 1.22.1 and renaming to OpenAć 2.dll and putting into the GemRB folder. Switching to sdlaudio (scratchy sounds on intro video and the music plays at double or triple speed. Setting Compatibility Mode to Win XP SP3. I have tried turning on and off Environmental Sounds. The exterior ambient sound (birds, etc.) is quite loud and starts as expected. The tavern music also does not play as expected (on entry), but if I wander around the first floor of the Candlekeep Inn, sometimes the tavern music will come after after 30 seconds or so. Footsteps are also too quiet to be heard, but they sound loudly in the Inn upstairs. Some effects work well, like the lock sound on a container, but others do not work at all, such as the front door to the Candlekeep Inn. ![]() NPC Voices ("Elven Arse") are almost too quiet to hear, but selection sounds (Sound > Always) seem to be slightly louder. The only problem I am having is with the sound. The video seems fine and stores and everything in Candlekeep seem to work. Hey! I think I finally got a Windows binary to work with a modded BGT game and 10pp.
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